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- /****************************************************************************
- * ray.c
- *
- * This module implements the code pertaining to rays.
- *
- * from Persistence of Vision Raytracer
- * Copyright 1993 Persistence of Vision Team
- *---------------------------------------------------------------------------
- * NOTICE: This source code file is provided so that users may experiment
- * with enhancements to POV-Ray and to port the software to platforms other
- * than those supported by the POV-Ray Team. There are strict rules under
- * which you are permitted to use this file. The rules are in the file
- * named POVLEGAL.DOC which should be distributed with this file. If
- * POVLEGAL.DOC is not available or for more info please contact the POV-Ray
- * Team Coordinator by leaving a message in CompuServe's Graphics Developer's
- * Forum. The latest version of POV-Ray may be found there as well.
- *
- * This program is based on the popular DKB raytracer version 2.12.
- * DKBTrace was originally written by David K. Buck.
- * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
- *
- *****************************************************************************/
-
- #include "frame.h"
- #include "vector.h"
- #include "povproto.h"
-
- #define Mix(a,b,c) { \
- (a).x = (b).x * (c).y; \
- (a).y = (b).x * (c).z; \
- (a).z = (b).y * (c).z; }
-
- void Make_Ray(r)
- RAY *r;
- {
- VECTOR Temp_Init_Dir;
-
- VSquareTerms (r -> Initial_2, r -> Initial);
- VSquareTerms (r -> Direction_2, r -> Direction);
- VEvaluate (r -> Initial_Direction, r -> Initial, r -> Direction);
- Mix (r -> Mixed_Initial_Initial, r -> Initial, r -> Initial);
- Mix (r -> Mixed_Dir_Dir, r -> Direction, r -> Direction);
- Mix (Temp_Init_Dir, r -> Initial, r -> Direction);
- Mix (r -> Mixed_Init_Dir, r -> Direction, r -> Initial);
- VAdd (r -> Mixed_Init_Dir, r -> Mixed_Init_Dir, Temp_Init_Dir);
- r -> Quadric_Constants_Cached = TRUE;
- }
-
- void Initialize_Ray_Containers (Ray)
- RAY *Ray;
- {
- Ray -> Containing_Index = -1;
- }
-
- void Copy_Ray_Containers (Dest_Ray, Source_Ray)
- RAY *Dest_Ray, *Source_Ray;
- {
- register int i;
-
- if ((Dest_Ray -> Containing_Index = Source_Ray -> Containing_Index)
- >= MAX_CONTAINING_OBJECTS)
- {
- fprintf (stderr, "ERROR - Containing Index too high\n");
- close_all();
- exit (1);
- }
-
- for (i = 0 ; i < MAX_CONTAINING_OBJECTS ; i++)
- {
- Dest_Ray -> Containing_Textures[i] = Source_Ray -> Containing_Textures[i];
- Dest_Ray -> Containing_IORs[i] = Source_Ray -> Containing_IORs[i];
- }
- }
-
- void Ray_Enter (ray, texture)
- RAY *ray;
- TEXTURE *texture;
- {
- register int index;
-
- if ((index = ++(ray -> Containing_Index)) >= MAX_CONTAINING_OBJECTS)
- {
- fprintf (stderr, "Too many nested refracting objects\n");
- close_all();
- exit(1);
- }
-
- ray -> Containing_Textures [index] = texture;
- ray -> Containing_IORs [index] = texture->Finish->Index_Of_Refraction;
- }
-
- void Ray_Exit (ray)
- RAY *ray;
- {
- if (--(ray -> Containing_Index) < -1)
- {
- fprintf (stderr, "Too many exits from refractions\n");
- close_all();
- exit(1);
- }
- }
-